World Windows is a two-man team of interdimensional archaeologists who bootstrap portals across the multiverse to unearth the remains of mysterious civilizations. Anthropaintillist Marco Bucci visualizes his artistic interpretation of a research site. Translatologer Stephen Reese decodes the symbology of a surviving cultural artifact. The resulting text and picture are co-framed as a ‘World Window’, your portal into otherwhere ready to hang on the wall.
Bucci and Reese view these works as 'living’ documents. They continually refine both image and wording. So every World Window isone-of-a-kind. When you buy your WW, it ships with a version of the painting, and a draft of the story, unique from all others.Your purchase helps finance the team’s future expeditions into the unknown. WWs appear as limited editions.
Follow @worldwindows_co for an ongoing appreciation of your own World’s cultural and artistic history, plus the WW team’s latest findings, and regular 'Portholes’: miniature World Windows executed with fewer brushstrokes and paragraphs. Currently available WWs follow:
“Your enemies, they don’t have to kill a soldier anymore. They can turn him with a touch. Against himself, against his own kind. The weapons are their fingers. They can end this with handshakes. All they need is a clear shot at bare skin.
I’ve got one of your special sewing needles and I’m using it like a quill. The ink is my blood, from the cuts where your cloth couldn’t cover me. That’s a strategy for you, I suppose. Sew that cloth like it’s armor. Sew it over a soldier before you send him into battle against those things. Any wound the enemy makes by sticking steel through, at least your cloth’ll heal it quick. But they won’t bother with swordplay, is what I’m saying. All it takes to make a foe a friend is a tap on the cheek. So sew that cloth over a soldier’s face, too. With slits his eyes can see through.
Me, I won’t reach the city gates. Won’t make nightfall, if I’m honest. Thinking, this is as good a spot as any. No goodbye to pass on. No-one to miss me.
I’m running the last of your cloth up this pole for a flag. I hope you see it, and soon. I pray you come fetch this note I’m writing, before night. Before the dawn.
Tomorrow, an ending. I don’t reckon they’ll wait any longer than that to take the city. And I know you’ll need more than a healing cloth to stop them.
“Blort the Short did once aspire To lord over the land entire Some say to over-compensate When size failed to intimidate. Even among the giants grand, High to knees Blort made his stand Amidst the oversized alone, He’s the one who hadn’t grown
Thence Blort, alert, one day took note: Dependent not on sense or vote One short of skill, wisdom, elan - A crown alone could change this man Into the guy with clout unspoke And due tribute from lesser folk Under this rule, Blort’s larger kin Could not help but look up to him!
So reach Blort did, if not to stars Then past a guard and through some bars Into the stoutest turret close To fetch the thing he wanted most Tho’ when his kind did spot this loot Atop his head, they deemed it cute Make him look big? Its job was done But only by comparison!
The simpler truth did Blort elude: A certain shift of attitude… ‘Cuz height, the man it doesn’t make How could a thing that’s left to fate? It’s action one is free to choose And dignity the prize to lose Giants who stand some less than tall Cannot transcend with spirit small”
“Jarkha writes there are three gates to pass before visitors to the
Pockets may safely exit with their hard-won treasure. He stresses: to
pass a gate is not to stride under a span lofted atop pillars, nor
follow a path between markers, nor even open a locked door. It is to
answer what each waypoint asks of you in the plain language of its body.
He offers the following guidance:
Through the first gate, bring more than you can carry.
At the second, lighten your load to that you intend to keep.
if you would find the final gate a permeable liquid veil - in lieu of
chill stillness everlasting - go empty-handed. What you entrust to
another’s able hands will return to yours when you emerge back in the
world, and worthy.”
It is your privilege to observe these fine and fanciful creatures at their morning play, a ritual dazzling to the eye and inspiring to all four limbs.
For best results:
1. Enter the glade after sunup but not before both moons have set. Arrive with care; if tread of steeds or crunch of boots is audible, no performance shall forthcome. The Weightless are generous in their exhibitionism, though easily offended. One might imagine them as animals childlike in nature.
2. Guests are welcome to provide polite applause, but words are forbidden.
3. Sudden movement will be taken as intention to join The Weightless in the heights. A guest may be gathered by up to five Weightless at once. Be prepared. Their musculature can be frightening, but group touch is gentle.
4. Loud noises will be taken as an invitation to make song. The Weightless can descend from their armatures and provide a rhythm, often using natural landmarks for percussion. Guests are expected to sing, or at the least, hum.
5. Any attempt to approach or access the slumber capsule is considered an act of aggression and cannot be forgiven. Sleep is precious to The Weightless, for everyday limbic renewal and talent bolster. Coordinated effort by guests to build new play structures for exploration is permitted at peak season, but must be executed at a respectful distance from the capsule and its environs.
Heed these rules as gospel; failure to uphold them could be fatal.
With this foremost in mind, you are encouraged to enjoy the show!”